GAME DESIGN
GAME PROJECTS

RISE OR RUST
"Rise or Rust" is a challenging 3D platformer set in a post-apocalyptic world. You play as Elli, a robot who awakens alone at the bottom of a forgotten city. Her mission: to reach the highest point of the mysterious city construct.

HEAVENS KITCHEN - GAME JAM A
"Heaven's Kitchen" is a fun 3D jump-and-run game with a focus on exploration. High up in the sky, you'll explore an enchanting world made of kitchen items scaled to different sizes, and even the player character is a kitchen item: Ginger.

DIE KLEINE EULE - GAME JAM B
"Die kleine Eule" is a charming interactive children's book that parents can enjoy with their children, featuring beautifully hand-drawn animations and the heartwarming story of the little owl family, accompanied by their dear friend, the mouse.

DOWN THE RIVER
In this project I designed assets for a game concept I had developed in a three month long compulsory lecture during the sixth semester with the focus on 2D illustration.

SUPER POSITION
"Super Position" is a 2D sci-fi first-person exploration game set in an old apartment complex in a dystopian futuristic world. The story follows the search for a lost cat that a crazy professor experimented on, which is said to still haunt the apartment complex.
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FORGOTTEN RUINS
During a compulsory lecture, I designed and developed a whole 3D scene for a game concept in the course of three months, focusing hereby on 3D production and design.

SUBWAY STATION
This is an incoming 3D project of a subway station in Berlin.
To be coming soon...

SUBMERGE
"Submerge" is a first-person exploration and puzzle-solving game set in an underwater laboratory. The player takes on the role of an investigator, tasked with uncovering the truth behind a professor's disappearance and the mysterious creatures he had been studying.
PUBLISHED GAMES
During my studies I worked on several game projects in each semester from 2D to 3D games covering different genres from puzzle solving, goodnight story games for children and single projects as developing a whole 3D environment in a game engine and illustrating concepts for Asset Design.