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FORGOTTEN RUINS

"Forgotten Ruins" is a 3D environment featuring ruin-like architecture and a nature theme, with a focus on creating a dreamy atmosphere through hand-painted textures and developing a workflow for the procedural staging of light, composition, and color.

GAME DESIGN

3D ENVIRONMENT

This was a compulsory elective module supervised by Professor Jan Berger, which I enrolled in during my sixth semester. Our coursework required us to create an environmental setting for a game with two different lighting situations. The  focus was on lighting, composition, and the aesthetic staging of objects. It was a 3D specialization course building on the fundamental basics taught in the 3D modeling course I took in the third semester. 

MODELING

TEXTURES

LIGHTING

FOLIAGE

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