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DOWN THE RIVER

"Down the River" was a 2D design project focused on various prop designs for a game concept I developed from start to finish. The setting is sci-fi, set in a futuristic small town in America, where the concept revolves around the player character, Max Carter, participating in a gold rush. Max bets everything he has, even his life.

GAME DESIGN

PRODUCTION DESIGN

This was a compulsory elective module supervised by ProfessorSusanne Brandthorst,  which I enrolled in during my fifth semester. Our coursework required us to illustrate different probs from a game concept of our choice within three months. One requirement was that the environment is set near a river. 

CONCEPTUALIZATION

DESIGN

ILLUSTRATION

STORYBOARD

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